Teacher | Artist | Designer
With a career spanning over 35 years in graphic design, advertising, and fine arts, my work brings a unique perspective to the world of contemporary art and film. My background includes collaborations with global brands such as 20th Century Fox and Universal Pictures, creating immersive visuals that bridge art, technology, and storytelling. Currently an Associate Professor of Design Thinking and Innovation at the University of Bristol, my academic focus on creativity and pedagogy informs my artistic practice, offering a layered approach to visual narratives.
My work delves into alternative narratives inspired by iconic stories, blending elements of mystery and symbolism. My series, such as those inspired by The Mabinogion, invites viewers to embark on a journey through layered imagery and puzzles. Each work encourages the viewer to explore a deep, immersive experience.
Rooted in a fascination with complex storytelling, my work creates interactive spaces that engage viewers in both physical and digital spaces. Whether through mixed-media paintings, prints, and games, or film, my art challenges boundaries, allowing you to experience my work as a continuous, unfolding narrative. This artistic journey is a fusion of my extensive experience in commercial design, academic work, and a lifelong passion for creating visually and conceptually stimulating works.
Crossing mediums and worlds
I am a multi‑disciplinary creative focusing on design in film, music and television and specialising in digital marketing, consumer behaviour and information exchange. I have collaborated with global studios such as Universal Pictures, Paramount and 20th Century Fox.
I am an Associate Professor of Design Thinking and Innovation at the University of Bristol.
Teaching, thinking and innovation
At Bristol, I teach design thinking.
My academic research invests in systems thinking and in practice‑as‑research.
Tools and processes
Analogue instruments
Pens, brushes, ink, paint, collage and photography.
Digital tools
Photoshop, After Effects, vector design, editing software and generative code.
Generative practices
AI‑assisted image generation, sampling, remixing and algorithmic systems that produce variations and mutations.
Experimental interests
Pseudonymous releases, geolocated story‑worlds and the archaeology of fragments.
Across these practices, I remain committed to creating immersive narratives that invite viewers to become explorers. Rooted in a fascination with complex storytelling, my work forms interactive spaces that engage audiences in both physical and digital realms. Whether through mixed‑media paintings, prints, games, films or installations, each piece is a portal into a layered world.